This is ragdoll script. How to make head not ragdoll?
game.Players.PlayerAdded:Connect(function(p)
p.CharacterAdded:Connect(function(c)
c.Humanoid.BreakJointsOnDeath = false
c.Humanoid.Died:Connect(function()
for _, v in pairs(c:GetDescendants()) do
if v:IsA("Motor6D") then
local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment")
a0.CFrame = v.C0
a1.CFrame = v.C1
a0.Parent = v.Part0
a1.Parent = v.Part1
local b = Instance.new("BallSocketConstraint")
b.Attachment0 = a0
b.Attachment1 = a1
b.Parent = v.Parent
v:Destroy()
end
end
c.HumanoidRootPart.CanCollide = false
end)
end)
end)