local tool = script.Parent -- Reference to the tool
tool.Activated:Connect(function()
local h = script.Parent.HITBOX
h.LaunchScript.Enabled = true
h.Script.Enabled = true
task.wait(3) -- Change this to the desired duration
h.LaunchScript.Enabled = false
h.Script.Enabled = false-- Enable the script when the tool is clicked
end)
script for enabling the other scripts within the hitbox.
local Debris = game:GetService("Debris")
local function onTouched(hit)
local character = hit.Parent
local humanoid = character:FindFirstChildWhichIsA("Humanoid")
if humanoid then
local bodyVelocity = Instance.new("BodyVelocity")
local rootPart = character:FindFirstChild("HumanoidRootPart")
if rootPart then
local direction = rootPart.CFrame.lookVector
bodyVelocity.Velocity = direction * 50
bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyVelocity.Parent = rootPart
Debris:AddItem(bodyVelocity, 1)
end
end
end
local Hitbox = script.Parent
Hitbox.Touched:Connect(onTouched)
Flings player once they get hit, works.
script.Parent.Touched:Connect(function(part)
if part.Parent:FindFirstChild("Humanoid") and part.Parent:FindFirstChild("IsRagdoll") then
local player = game.Players:FindFirstChild(part.Parent.Name)
local bool = part.Parent.IsRagdoll
bool.Value = true
task.wait(1.7)
bool.Value = false
end
end)
ragdolls the player.
Rrobvlx
I’m using a script that enables other scripts within the tool, but it bypasses the time I want it to wait till it turns off the script. Everything else works, it’s just the tool activation script that’s messing with me.
Please help