Hello! So I have this ragdoll script, the issue is whenever its activated the character model spazzes out. Is there any way i can fix this?
Minor flash warning ^^
Heres the code
for _, v in pairs(clone:GetDescendants()) do
if v:IsA("BasePart") then
v:SetNetworkOwner(plr)
end
if v:IsA("Motor6D") then
local Att0, Att1 = Instance.new("Attachment"), Instance.new("Attachment")
Att0.CFrame = v.C0
Att1.CFrame = v.C1
Att0.Parent = v.Part0
Att1.Parent = v.Part1
local BSC = Instance.new("BallSocketConstraint")
BSC.Attachment0 = Att0
BSC.Attachment1 = Att1
BSC.Parent = v.Part0
if v.Part1.Name == "Head" then
BSC.LimitsEnabled = true
BSC.TwistLimitsEnabled = true
end
v.Enabled = false
end
if v.Name == "AccessoryWeld" then
local WC = Instance.new("WeldConstraint")
WC.Part0 = v.Part0
WC.Part1 = v.Part1
WC.Parent = v.Parent
v.Enabled = false
end
if v.Name == "Head" and v:IsA("BasePart") then
v.CanCollide = true
end
end
Help is greatly appreciated. Thank you for your time!