Ragdoll torso physics detached/delay for other clients

I’m making a combat system for my fighting game I use this module for ragdoll Smooth R6 Ragdoll The ragdoll is laggy for other clients, I fixed that by disabling the RootJoint and reenabling it after stop ragdoll. However, the Torso now appears to be delayed and detached for other clients. Pls help ty.

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Have you played around with SetNetworkOwner() yet?
For example:

HumanoidRootPart:SetNetworkOwner(nil) -- temporarily give network ownership to the server

yea but setting the networkowner to the player will make it laggy for the victim instead and setting the networkowner to the server will make it laggy for every client