I would like only the player who played the part to fall and not all players. Thanks
Video.wmv (1.7 MB)
Test.rbxl (37.6 KB)
I would like only the player who played the part to fall and not all players. Thanks
Video.wmv (1.7 MB)
Test.rbxl (37.6 KB)
The ragdoll server script doesn’t check if the touched humanoid is the same as the localplayer’s humanoid
on line 79 replace with this
CanTouch = true;
for index, RagdollBaseParts in ipairs(RagdollFolder) do
if RagdollBaseParts:IsA("BasePart") then
RagdollBaseParts.Touched:Connect(function(P)
local _Humanoid = P.Parent:FindFirstChild("Humanoid", 1000);
if _Humanoid == Humanoid and CanTouch then
if RagdollBaseParts:FindFirstChild("StunDamage") then
CanTouch = false;
Character.Values.StunValue.Value -= RagdollBaseParts.StunDamage.Value;
task.wait(30);
CanTouch = true;
end;
end;
end);
end;
end;
edit: just noticed the 1000 as second argument to FindFirstChild doesn’t it normally take a boolean value?