I am making a ragdoll script for r15, but the problem is collisions, when i have platform stand on the hands and legs go through the terrain, and when I dont use it, the legs, hands and head goes inside the torso.
I have tried setting Humanoid States to different choices like physics, and ragdoll. I also have tried with both platformstand on and off. I have been trying to solve this problem for over 3 days now.
As far as I know, this was caused by not setting Humanoid States to Ragdoll and not disabling GettingUp State.
Change State to Ragdoll: to make character into… ragdoll and makes character parts have collision - instead of just Torso, using PlatformStand doesn’t do that.
Disable GettingUp State: to prevent player from getting up when in ragdoll state.
Just run this code in Client-side and make sure PlatformStand is false:
You were right setting it to platformstand off fixes it, thanks so much sir, turns out i forgot to commit the script in the draft windows after removing the line that changes the platform stand, but i have one more problem and that is, lets say I dont want collisions between player, and make a script that does that, but when I do the player curls in a ball like the legs go inside the torso and hands stand rotating like a washing machine, but when i have that script disabled it works like a charm for some reason.
I guess you need to make 2 collision groups, one is for player who is in ragdoll state and one is for player who isn’t. Whenever any players goes ragdoll, change their character collision to Ragdoll group, when they stand up or anything, change their character collision back to normal. Note that this still have collision between player and ragdoll, but can solve the problem quite a bit.