Hello,
As the title indicates, I’m experiencing an issue with character replication (mainly pertaining to a ragdoll system I’m using).
For a quick understanding of what is happening, see the video below (left is server, right is client):
https://gyazo.com/ac0bfcfb90b94dfca366025ada9fa16f
I have no lines of code that set the network owner of the character to nil, so the player always has network ownership over their own character (bar some other situations that have nothing to do with this).
Any idea why this is happening?