when enemies in my game are hit, flung, and ragdolled, they should just stand back up normally. however, they have a random chance of spazzing out and ragdolling twice before standing back up. could this be an issue involving scripts (i can send them if need be), an issue involving my animations, or is this a roblox physics issue i just have to deal with?
whenever this happens to actual players (not rigs), they cant even stand back up. theyre just ragdolled until theyre hit again and even then theres a chance theyll get double-ragdolled again anyway