So I was play testing my game as usual when I touched a ragdolled npc, for some reason the npc reset to not being ragdolled.
robloxapp-20241124-1341578.wmv (1.8 MB)
Heres the part of the code ragdolling the npc:
if model:FindFirstChild("Humanoid").Health < 1 then
if yas == 0 then
model.Humanoid.BreakJointsOnDeath = false
model.Head.CanCollide = true
model.LeftUpperArm.CanCollide = true
model.RightUpperArm.CanCollide = true
model.UpperTorso.CanCollide = true
model.Humanoid.Died:Connect(function()
for _, v in pairs(model:GetDescendants()) do
if v:IsA("Motor6D") then
local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment")
a0.CFrame = v.C0
a1.CFrame = v.C1
a0.Parent = v.Part0
a1.Parent = v.Part1
local b = Instance.new("BallSocketConstraint")
b.Attachment0 = a0
b.Attachment1 = a1
b.Parent = v.Part0
v:Destroy()
end
end
model.HumanoidRootPart.CanCollide = false
end)
game.Workspace.KillFX.Sound:Play()
wait(0.05)
game.Workspace.KillFX.Sound1:Play()
-- model:Destroy()
end
end
If anyone has any answers, please reply, thanks!