Hi there! I am Rage, with the Alias Soulskor. I’m a freelance 3D Modeler on the platform of Roblox and I use Blender, Substance Painter, and Zbrush to create High-Quality assets
Skills
- I can model
- I can make renders
- I can make stylized textures
- I can make PBR textures
- I can easily adapt and learn new styles of texturing
- currently learning how to animate
- I can use Blender, substance painter, and ZBrush
- I can Build
Drawings and Renders
Corrupted Mage Concept; I rendered my concept and took it into photoshop where I painted and edited it - This is a combination of drawing and 3D Art
This is my UGC Portfolio - I create stylized textures for my UGC concepts
No.1
Golden Warrior
I made the helmet and shoulders for the my UGC application and I’m rather happy with how it turned out.
Helmet - 1,914 Tris and 997 verts
Shoulder- 1,436 Tris and 746 verts
Image Size - 256x256
No.2
UGC Concept - 2,244 Tris and 1,130 Vertices
- Corrupted Knight
- Demon Knight
- Undead Knight
I was experimenting with grayscale
No.3
Royal Sorcerer Set
UGC Concept
256x256 Texture
Companion - 2,030 Tris and 1,023 Vertices
Hood - 324 Tris and 164 Verticies
Cape - 864 Tris and 438 Verticies
Shoulder Pad - 752 Tris and 378 Verticies
Contributions to Community
Humanoid-Lizard Custom Rig By Soulskor - Roblox
Red Biome Tree and Rocks - Roblox
Ice Biome Tree and Rocks - Roblox
Stylized Nature Pack - Roblox
Stylized Tree - Made by Soulskor - Roblox
11 Rocks 7 variants for Each - Roblox
Mushhroom Helmet - Collaboration with Sofloann
Tris - 1,140
Verticles - 579
Image Size - 256x256
Just pink and red though
Special UGC Concepts
Personally, I really like these concepts I feel as though they are unique through the style of my textures and the models themselves
Magma and Ice Set
256x256 Texture
Companion - 2,244 Tris and 1,140 Verts
Helmet - 214 Tris and 224 Verts
Shoulder - 208 Tris and 106 Verts
The Royal Sorcerer
256x256 Texture
Companion - 2,030 Tris and 1,023 Vertices
Hood - 324 Tris and 164 Verticies
Cape - 864 Tris and 438 Verticies
Shoulder Pad - 752 Tris and 378 Verticies
Fallen Knights
256x256 Texture
UGC Concept - 2,244 Tris and 1,130 Vertices
- Corrupted Knight
- Demon Knight
- Undead Knight
I was experimenting with grayscale
The Outsider
256x256 Texture
Companion - 2,260 Tris and 1,148 Vertices
Helmet - 680 Tris and 344 Verticies
Backpack - 742 Tris and 389 Verticies
Cyberpunk Themed Concept
256x256 Texture
Character Model - 1,860 Tris and 934 Vertices
Hair Model - 242 Tris and 125 Vertices
Jacket Model - 780 Tris and 388 Verticies
Witch Set
Witch - 2,314 Tris and 1,191 Verts
Crow - 426 Tris and 215 Verts
Hat - 401 Tris and 224 Verts
Broomstick - 574 Tris and 337 Verts
Experimenting with stylized characters as companions
Dragon Pet
Tris - 2,219
Verticles - 1,156
Image Size - 256x256
The Dragon Pet will be positioned like the gold, green and purple dragon. The rest are there to showcase the different colours I made for the Dragon.
UGC Concepts
Modelling
There are 2 approaches I have for modelling and the one I choose depends on the model I’m making. If my model’s idea/concept is more of a hard surface type; I will model it and prepare for textures, however, if it involves cloth or anything organic I will block out the simple shape using primitives instead. I will take them into Zbrush and use dynamesh to join them together. I will sculpt until I have the shape and look I want. After that, I will retopologize the high-poly mesh into something with a lower triangle count
Texturing
Before I even begin texturing I will UV unwrap my model most efficiently, if I am making stylized textures with the texture size 512 or below I will start to mirror UV maps as that gives me more pixels to work with.
After UV Unwrap I will take the Lowpoly mesh into substance painter. For stylized texturing, I have 2 approaches. I will either create textures with generators only or hand-painted textures and use generators for small things (like highlight or AO).
When I hand paint my textures generally I start with base colours but as of recently I have started to make grayscale textures, grayscale is great for my workflow as it allows me to make changes to the colour a lot easier and gives me more control and an idea of where I want highlights and darker tone to be.
Example of Grayscale
Also, I’ll be updating my portfolio
Thank you for reading!
Regards