Railgunner rework update

new lobby
-removed the fight dummies room
-added a place to vote for the next map
-added a podium where you can buy the featured skin

new ui
-overall ui overhaul
-added a button to return to main game in invasion mode
-health ui now changes colors depending on how low your health is
-added a visual indicator on your screen when your health is low
-attack and defense are now hidden unless increased or decreased, now start at 0 instead of 100

new gamemodes
-added team elimination (only triggers if there’s 4 or more players in the server)
-added dummy survival (only triggers if there’s 1 player in the server)

npc changes
-npcs use improved pathfinding system
-ranged npcs will now strafe instead of standing still
-killing npcs now awards 5 points
-removed npc health scaling

-music
-new featured community-made skin: dragon pyromancer (made by Jonjonbinda27)
-updated knockback slightly
-4 new status effects: revenge, regenerating, undead mark, and powered up
-new visuals for forefield, stun, and freeze status effects
-freeze now also prevents you from attacking
-new visual effect for when you win a round

-----balance changes-----

-there’s now a 1 second cooldown in between jumps
-you can now look up as long as your mouse is above your character’s root. previously needed to be a certain distance above your root

railgunner rework
-railgun shot now fires a projectile rail that sticks onto enemies. enemies can have a max of 5 rails on them. deals more damage per rail on enemy.
-piercing rails now increases in damage for each pierced enemy and makes railgun shot deal true damage. when activated, recall all of your rails in the environment. each act like a normal rail from railgun shot except they deal less damage for each rail recalled
-dispersing rails now, when activated, makes all your rails in the environment explode, dealing damage to all enemies around them, giving you haste.
-knife slash with bayonet now deals 20 damage instead of 15
-snipe now fires a projectile rail that sticks onto enemies, like railgun shot. non-headshots deal damage and apply slowness. headshots deal critical damage and apply crippled while resetting the cooldown
-super collider lazer (now called super collider railgun) works like railgun shot too. after hitting an enemy, create an explosion that deals massive damage for each rail on the target.

necromancer soft-rework
-replaced soul leech with summon zombie
-soul decay will now heal and apply regenerating to allies in the radius. base damage and decay duration decreased slightly. if the enemy has undead mark, this deals more damage and has a longer decay duration instead. removed necroplasm cost
-zombie grab now applies undead mark. if the enemy already has undead mark, this ability removes it and becomes more powerful
-zombie strike now applies undead mark. if the enemy already has undead mark, this ability removes it and becomes more powerful
-giant zombie smash now costs 75 necroplasm. cooldown reduced significantly. now also applies undead mark. if the enemy has undead mark, it gets removed and this ability becomes more powerful
-heal now has a larger radius and heals allies more. no longer heals allies if they are at or above max health
-revive now doesn’t spend necroplasm until you revive someone. cooldown is shorter if you didn’t revive anyone

pyromancer:
-fire charge has more self knockback. you can no longer turn while charging
-fireball has a larger explosion radius and more self knockback
-flame throw has a lower miss cooldown and now resets on kills as well
-fire wall applies cripple

sword fighter:
-parry doesnt activate unless you take more than 10 damage
-sword throw now resets the duration of all sword weakness on the target
-sword stab now applies cripple instead of wounded
-holographic swords now also makes all damage you deal true damage. when activated, holographic swords will spawn a ring of swords around you that damage and cripple nearby enemies

artillery:
-time bomb has a higher max damage
-rocket punch deals more damage to enemies

-----bug fixes-----

-fixed missing icons
-fixed bighead grabs glitching out

-----other-----

-secret boat map