Rails Unlimited Remastering Project - PBR Testing

Ever since PBR was released for the beta build of Roblox Studio, I’ve been experimenting with the settings in both my building places and my entire maps. The overall aesthetic of PBR reminds me of Unreal Engine 4 and Brick Rigs.

Below are two screenshots of my game with PBR enabled. The top one has a mid-day skybox and the bottom one has a sunset skybox with some of the fog color and sun position tweaked a bit.




If we chose to use realistic assets instead of flatshade / lowpoly, this would probably look like something from Unreal Engine 4 itself or even real life.

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I feel obligated to tell you that PBR is not limited to the beta build of studio. PBR is live in production studio and clients.

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Does this mean it’s in the actual Studio under the Beta Features tab? I don’t see them there though.

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No, it is not a beta feature. It has been released fully.

See here:
https://github.com/Roblox/avatar-evolution/issues/3#issuecomment-565577427

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That’s where I got access to PBR. When I said ‘beta build’, I was referring to the github.

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I understand that, but what I posted is not limited to the beta build… It also applied to regular studio…

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Actually, the materials aren’t yet ported to the actual studio engine, the pbr is tho.
To enable it enter these lines in the command bar:
game.Lightning.EnviromentSpecularScale = 1
game.Lightning.EnviromentDiffuseScale = 1
game.Lightning.Ambient = 0, 0, 0
game.Lightning.OutdoorAmbient = 0, 0, 0
No problem @Yemen_Rail

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Thanks, do these settings save even exiting Studio and returning again?

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I believe so I think it does sure do!

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Btw my name on roblox is DeRobloxMeneer if you need any more help with pbr or anything else!

That’s what I’ve been saying this whole time.

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You haven’t given him the solution on how to apply it and you said PBR as in full PBR, pbr includes material shading etc too.

Not to get too off-topic here, but firstly:

I did offer a solution, and then you offered the exact same solution. I linked to this post (posted by a Roblox staff member!) on GitHub, explaining how to enable PBR:

And then you posted this:

We both did the same thing, but you just included yours directly in your reply.

Secondly, a clarification. PBR (also known in this case as Future is Bright Phase 2.5), as Wikipedia puts it, is “an approach in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world.” Full PBR is, indeed, fully released to both studio and clients.

Custom materials, on the other hand are entirely different and I never said they were available in production. Hopefully this clarifies the difference between PBR and custom materials, of which only one is presently available outside the beta build (as I’ve been saying).

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