I am going to make a rain simulation. In this, there will be tons of giant ball shaped objects hurling down. I’m going to make them stick when they touch the ground. I currently do this using physics, but this leads to mishits and lag. What is the best way to do this so that it will both look good and not take a heavy toll on performance?
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Try RayCasts, I heard those are accurate and performance-friendly
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I’m more talking about how to do the drops falling rather than just dropping them with physics.
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ah. i was suggesting using the raycasts to stick. I’m not sure how to make the drops fall differently other than doing things like changing the position /cframe or tweening (ive heard this isnt the best for performance and to do this on client if u can). Im not sure of the performance differences between those and just using physics