Hey, I’d like to add a rain effect over my map and would appreciate any tips or suggestions on how to proceed.
I’m aiming for a mix of rain and snow. Here are some ideas I’ve considered:
- Using large parts with particles
- I’d need to create separate parts for each area of the map to prevent the effect from going through house ceilings.
- Using a raycast with a grid system
- This could solve the issue of manually creating new parts every time the map changes.
My Requirements:
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Avoid using Parts or ParticleEmitters if possible.
- I’m concerned that having over 30 ParticleEmitters might cause lag on low-end devices (please correct me if I’m wrong).
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I’d like to manage the weather effect on the client-side using a module.
- This could offload work from the server and improve performance.
Any suggestions to make this effect look nice and run efficiently would be greatly appreciated. Thanks!