I need help making a part of a system message with a rainbow gradient using TextChatService. I saw this in Murder Mystery 2 Testing Server.
This is what I saw:
Thank you.
I need help making a part of a system message with a rainbow gradient using TextChatService. I saw this in Murder Mystery 2 Testing Server.
This is what I saw:
Creating a rainbow gradient effect in a text message can be achieved by using a series of colors that transition smoothly from one to the next. Here’s a basic example of how you can create a rainbow gradient effect:
-- Function to generate rainbow gradient text
local function rainbowText(text)
local gradientColors = {
Color3.fromRGB(255, 0, 0), -- Red
Color3.fromRGB(255, 127, 0), -- Orange
Color3.fromRGB(255, 255, 0), -- Yellow
Color3.fromRGB(0, 255, 0), -- Green
Color3.fromRGB(0, 0, 255), -- Blue
Color3.fromRGB(75, 0, 130), -- Indigo
Color3.fromRGB(148, 0, 211) -- Violet
}
local textService = game:GetService("TextService")
local gradientText = ""
for i = 1, #text do
local color = gradientColors[(i - 1) % #gradientColors + 1]
local char = string.sub(text, i, i)
gradientText = gradientText .. "<font color=\"rgb(".. color.R ..",".. color.G ..",".. color.B ..")\">" .. char .. "</font>"
end
return gradientText
end
-- Example usage:
local message = rainbowText("Hello, world!")
-- Output the message using TextChatService or other means
-- Example in Roblox:
local TextChatService = game:GetService("TextService")
TextChatService:Chat(message)
Gradient Colors: We define an array gradientColors
containing several Color3 values representing the colors of the rainbow (red, orange, yellow, green, blue, indigo, violet).
rainbowText Function: This function takes a text
string as input and generates HTML-like formatted text with a rainbow gradient effect.
text
string.gradientColors
based on the index.<font>
tag with the RGB values of the color.<font>
tag into gradientText
.Example Usage:
rainbowText
with your desired message ("Hello, world!"
in this example).TextChatService:Chat()
or similar methods in your game engine to display or process the formatted message
.TextChatService
or similar services in your environment.gradientColors
array or add more colors for different effects or smoother gradients.Do I make a server script in ServerScriptService for that?
If you want the rainbow text generation to happen on the server and broadcast to all players:
If you want the rainbow text to be generated and displayed locally on each player’s screen:
If you want to reuse the rainbow text generation function across multiple scripts:
It doesn’t work, but I followed all the steps
Where did you decide to place your script and what errors does it say on the output?
I decided to put the code in a localscript and put it in StarterGui
It doesn’t output anything
local StarterGui = game:GetService("StarterGui")
local TextService = game:GetService("TextService")
-- Function to generate rainbow gradient text
local function rainbowText(text)
local gradientColors = {
Color3.fromRGB(255, 0, 0), -- Red
Color3.fromRGB(255, 127, 0), -- Orange
Color3.fromRGB(255, 255, 0), -- Yellow
Color3.fromRGB(0, 255, 0), -- Green
Color3.fromRGB(0, 0, 255), -- Blue
Color3.fromRGB(75, 0, 130), -- Indigo
Color3.fromRGB(148, 0, 211) -- Violet
}
local gradientText = ""
for i = 1, #text do
local color = gradientColors[(i - 1) % #gradientColors + 1]
local char = string.sub(text, i, i)
gradientText = gradientText .. "<font color=\"rgb(".. color.R ..",".. color.G ..",".. color.B ..")\">" .. char .. "</font>"
end
return gradientText
end
-- Example text to display
local exampleText = "Hello, world!"
-- Create a TextLabel
local label = Instance.new("TextLabel")
label.Name = "RainbowText"
label.Text = exampleText
label.Size = UDim2.new(1, 0, 1, 0) -- Full-screen size
label.Position = UDim2.new(0, 0, 0, 0) -- Top-left corner
label.BackgroundTransparency = 1 -- Transparent background
label.TextScaled = true -- Scales text to fit the label
label.TextColor3 = Color3.new(1, 1, 1) -- Default text color
label.Font = Enum.Font.SourceSansBold -- Font style (optional)
label.Parent = StarterGui
-- Function to update label text with rainbow effect
local function updateRainbowText()
label.Text = rainbowText(exampleText)
end
-- Call the update function periodically to animate the rainbow effect
while true do
updateRainbowText()
wait(0.1) -- Adjust delay for speed of animation
end
Copy the Entire Script:
Copy the entire script provided above.
Create a LocalScript in StarterGui:
In Roblox Studio, open the place where you want to use this script. Right-click on StarterGui
in the Explorer panel, hover over Insert Object
, and select LocalScript
.
Paste the Script:
Paste the script into the LocalScript you just created.
Run the Game:
Playtest the game. You should see a TextLabel
covering the screen with the text “Hello, world!” animated in a rainbow gradient effect.
while true
loop continuously updates the TextLabel
text to create the animated rainbow effect.exampleText
variable to change the text displayed with the rainbow effect.wait
time (wait(0.1)
in this example).you are missing a frame in which you put the text label
what did i say… have i said something wrong?
i meant screengui, sorry… you have to put it in a screen gui