Hey, there
I have managed to use my own custom font by following this tutorial: Rbx_CustomFont Font creation tutorial - YouTube
But I want to make my TextLabel more fancy, by adding a Flowing Rainbow UIGradient on my custom TextLabel.
The effect I want to achieve on my text:
The directory:
But it just doesn’t seem to work, my TextLabel isn’t affected by the UIGradient.
-- My LocalScript inside the TextLabel
local button = script.Parent
local gradient = button.UIGradient
local ts = game:GetService("TweenService")
local ti = TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local offset = {Offset = Vector2.new(1, 0)}
local create = ts:Create(gradient, ti, offset)
local startingPos = Vector2.new(-1, 0)
local list = {}
local s, kpt = ColorSequence.new, ColorSequenceKeypoint.new
local counter = 0
local status = "down"
gradient.Offset = startingPos
local function rainbowColors()
local sat, val = 255, 255
for i = 1, 15 do
local hue = i * 17
table.insert(list, Color3.fromHSV(hue / 255, sat / 255, val / 255))
end
end
rainbowColors()
gradient.Color = s({
kpt(0, list[#list]),
kpt(0.5, list[#list - 1]),
kpt(1, list[#list - 2])
})
counter = #list
local function animate()
create:Play()
create.Completed:Wait()
gradient.Offset = startingPos
gradient.Rotation = 180
if counter == #list - 1 and status == "down" then
gradient.Color = s({
kpt(0, gradient.Color.Keypoints[1].Value),
kpt(0.5, list[#list]),
kpt(1, list[1])
})
counter = 1
status = "up"
elseif counter == #list and status == "down" then
gradient.Color = s({
kpt(0, gradient.Color.Keypoints[1].Value),
kpt(0.5, list[1]),
kpt(1, list[2])
})
counter = 2
status = "up"
elseif counter <= #list - 2 and status == "down" then
gradient.Color = s({
kpt(0, gradient.Color.Keypoints[1].Value),
kpt(0.5, list[counter + 1]),
kpt(1, list[counter + 2])
})
counter = counter + 2
status = "up"
end
create:Play()
create.Completed:Wait()
gradient.Offset = startingPos
gradient.Rotation = 0
if counter == #list - 1 and status == "up" then
gradient.Color = s({
kpt(0, list[1]),
kpt(0.5, list[#list]),
kpt(1, gradient.Color.Keypoints[3].Value)
})
counter = 1
status = "down"
elseif counter == #list and status == "up" then
gradient.Color = s({
kpt(0, list[2]),
kpt(0.5, list[1]),
kpt(1, gradient.Color.Keypoints[3].Value)
})
counter = 2
status = "down"
elseif counter <= #list - 2 and status == "up" then
gradient.Color = s({
kpt(0, list[counter + 2]),
kpt(0.5, list[counter + 1]),
kpt(1, gradient.Color.Keypoints[3].Value)
})
counter = counter + 2
status = "down"
end
animate()
end
animate()