How would one go about having rain that falls on windows and drips down or even stays on the window? Seems impossible with a particle emitter since… you know, no collisions.
I’m a bit confused on what your 100% asking for but would It look something like this:
Yeah, I think that’s exactly what he was looking for. also, that looks really neat!
This is good news because that doesn’t require any scripting at all it’s just a particle emitter using the new Squash and Orientation property. To get something close to that result just set the ‘Orientation’ to ‘VelocityParallel’, set the acceleration to something on the -Y axis and animate the squish property so that the particle slowly grows height in respect of the acceleration distance.
Exactly. How would one do that?
Just whipped up an uncopylocked experience with that particle effect: Simple Rain System - Roblox
Right now the rain is just blue default shiny things but you can try changing them to circle or just line shapes.