As a Roblox developer, it is currently too hard to maintain and update newly automatically translated entries in the cloud Localization table. Every 2 weeks when I update my game, I put the changelog of new features in the game’s description. I have all of the languages that support automatic translations, and I have “Auto Translation: Experience Information” turned on in the Localization menu on the Create page. This causes my monthly quota of 550K of data to be used up very quickly, and it usually only has enough for the translation of the description for one update a month.
If Roblox is able to address this issue, it would improve my development experience because I would be able to translate the description of my game to all available languages and not have to wait until the next month if I need to add new entries for new text that has appeared in the game after an update.