How does one raise the speed needed for the running animation to trigger, since at walk speed 16 I want walking to play, but at walk speed 20 I want running to play.
You can use if game.Players.LocalPlayer.Humanoid.Walkspeed >= 20 then for sprinting and if game.Players.LocalPlayer.Humanoid.Walkspeed <= 19 then for walking
Within the Animation LocalScript is the following code:
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-- STATE CHANGE HANDLERS
function onRunning(speed)
if speed > 0.75 then
local scale = 16.0
playAnimation("walk", 0.2, Humanoid)
setAnimationSpeed(speed / scale)
pose = "Running"
else
if emoteNames[currentAnim] == nil and not currentlyPlayingEmote then
playAnimation("idle", 0.2, Humanoid)
pose = "Standing"
end
end
end
It looks like you should be able to achieve what you want by setting scale to 20.0. If that doesn’t work, try CTRL+F through the script for the parts where it plays the walk/run animations so see if there is something you can modify. Note: try to find "run" on its own as I believe there is a spot where playAnimation is called with it indirectly being given as an argument.
I’ve noticed the same thing, do you know how to change the running threshold now? I’ve tried looking at where it changes now in the Animate script but It’s practically undecipherable for me and there’s no documentation on it.