System Information:
OS: Windows 11 Pro
CPU: 13th Gen Intel Core i7-13700KF
RAM: 64GB
GPU: NVIDIA GeForce RTX 4060 Ti
Beta Features: All enabled except Haptic Effects and Next Gen Explorer.
Problem
Upon opening any of my games (there is no correlation on which ones) on Roblox Studio, my RAM throttles upwards on increments of ∼100MB until reaching the ultimate end goal of maxing out using all my RAM possible to the point my system freezes up and I have to either catch it before that and force studio to end via Task Manager or shutdown my PC entirely. The problem does not seem to occur when creating a fresh game on studio.
(Video shows memory increasing in increments of ∼100MB)
(screenshot showing just before maxing out on RAM)
I attempted to isolate different things on my studio such as plugins or certain systems in my game but realised that this clearly wasn’t something I could isolate and was not an issue with something on my Roblox Studio. I posted on April 11th on a separate category to see if this was just me and seemingly other users have ran into the problem. RAM increasing at high rates of speed when opening studio - #3 by Bobytoeburrito
It is important to note that each game I have acts differently so sometimes it has taken 30 minutes before the RAM increases start and then most of the times it starts the increases immediately so each game is a case by case basis.
Best thing to do would be to get us the smallest repro from one of your games that still shows the issue. It could also be a plugin but you would have to try uninstalling some of them to see if it makes a difference. Since it’s only on specific games, it could be in a script or a misbehaving API the script is using. Not seeing anything jump out in the logs but will have some folks take a look.
After plugins are removed from the equation, I would next move to Betas as that’s simplest. If Betas are not the issue, I’d look at the experience itself - for that the best is to get a place that reproduces it (ideally quickly) and get us the minimum file in a DM. By minimum I mean delete as much as you can from the copy of the place that still reproduces it. Its possible either the place is doing something (or a script from an included model) or its calling a service that has a bug on our end and is doing something bad with allocations. Fastest way to resolve is to get our side a reproducible case they can look at.
Mhm, I got the same issue. After spring updates, roblox studio became unusable AT ALL.
Every time I open even smallest places, studio start’s using 100% of RAM (I got only 8GB)
After publishing and closing, studio switches to such gray screen, and it takes ages to close. ( + Even at such state, studio still uses RAM for some strange reason)
I seem to have isolated the problem. Started by disabling all beta features and the problem didn’t appear so started manually turning beta features on/off until the problem appeared and isolated the problem to New Luau type solver.
Thank you for the report! This kind of denial of service for autocompletion and the associated continuously increasing memory usage is unfortunately the current outcome of severe performance edge cases from type inference, which the New Type Solver is more prone to as we’re working through these issues. You can avoid the problem today by opting out of using the New Type Solver while we continue to work on these issues. In the interest of making our tickets manageable, I’m closing this as a duplicate of New Luau Type Solver - Type Solver Doesn't Activate.