Hello,
so I am currently working on an obby right now. For some reason, there is an invisible barrier above these rocks in the image below. My first thought was that a union was doing this, it did not do this before today. I have tried removing all unions in the area but it did not seem to fix it. There is no invisible part above it or anything either. The worst part about this too, it’s happening right where you need to jump which is very unfortunate. What could be causing this issue other than unions?
Is there a locked Part there that you can’t select, or are you using a MeshPart at all there?
There is a plugin (I know it’s a Studio Physics Settings tool, but you have to select the MeshPart or Union and change a Property to have the effect show up) called "Show Decomposition Geometry that will show the actual shape of all Unions and Meshes.
It looks like that invisible barrier is is done by a mesh. Problems like this exist in many games and the most noticeable game had that problem is Arsenal. If your part is not a mesh, its probably a part left in there or something like that. Or it could be a Roblox problem (that has been like this for ages)
I’ll edit this based on more info, however it has to be due to a part malfunction. Are those rocks you’re trying to land on a mesh or union? If not are you POSITIVE there’s no invisible block there obstructing your thing. Because otherwise the only other thing I can think of is the solid boundaries of a mesh are so messed up it extended to the problematic location.
Go ahead and check to see if its a mesh messing up by doing this step:
Turn off the collisions of all meshes, and see if it persists. (Assuming those parts arent unioned)
There is somehow a union that is nowhere near it which is causing it.
So here is the trouble maker causing problems…lol. Who would have guessed this tiny little crystal from as far away as it was would have this much of an impact?
I know with Negating sections out of Unions before that sometimes you can have a section that is .0001 stud thick so it doesn’t show up as visible, but it is still there physically. Whenever I Negate Unions now I always go a couple studs past the edges of the Parts/Unions with the Negated part.
If you Separate your crystal Union you’ll probably find a tiny little section at the end of that long stretched out area that isn’t Negated properly.
Oops looked at the wrong thing, it was set to default. Accidently looked at RenderFidelity. Changed it to PreciseConvexDecomposition and it got rid of the problem.