I looked with back culling in blender and it couldn’t find it, I inverted it anyway, I used bulk imports reversed normal check box. Nothing works! It just keeps inverting those triangled shapes. I tried moving the faces to see for duplicated ones but there aren’t any. I made it flat and smooth shade and it also didn’t work.
hello, in the blender faces button you can click and open it, inside you will see an option called see orientation of faces, you have to enable it and so you can see your normals are inverted.
if your normals are not inverted it is because there must be an inverted face on top of another face that is not inverted, you have to redo your model from 0 and it is time more carefully or simply remove the faces one by one and check if this is not inverted.