–Introduction–
Hello! I am working on a game that has a very large map. The map is very simple, though, with the same house repeating over and over again. Similar to level 94 of the Backrooms. I was going to manually place every house, however, I want the game to feel different each time. The point is to explore and you can’t really do that if you literally know where everything is.
–What I Need Help With–
I wanted to create a feature where the house model I have built will spawn–say 100 times–on top of random hills throughout the map. I am using actual terrain so the grass and everything is already prebuilt.
–What I Tried–
I had the idea to place transparent bricks on top of hills throughout the map, and a script would pick about 100 of the bricks to spawn a house on. There would be a folder where the script would take a random house model from. This being said, I have no idea what would be the best way to do this. I feel like implementing this would cause an incomprehensible amount of lag. Would anyone be able to offer suggestions on how to do this. I am still learning how to script.