Random Invisible Walls

I was just starting to build a new game and wanted to mess around with some tools but that’s when I realized that some of the wall’s corner’s had kind of a invisible wall. I have tried searching about this and all I really got was if you are using a union (Which I am) then separate it. Which did work but I was wondering why this could be happening and if there was a solution to it rather than separating a union. If you do know the answer to this then feel free to reply. Thanks

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Hello, you must set the “CollisionFidelity” of the Union to “Precise”

Important: do it only with those that are absolutely necessary, not with all

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I would consider not using a union for fairly basic shapes that are made up of a couple of parts. Triangle counts are often way higher, but more importantly, the server and client have to calculate collision, touch and spatial queries separately and new for every single union you use. For basic parts, this is already baked into the engine, and for meshes (MeshParts), this can be done once per mesh you use (although this will still be a lot less performant than the normal parts).

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I don’t understand what’s the problem if you can send a picture that would be better

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I cannot go beyond the marked point
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well try not using unions and maybe use part or better for your case MeshParts

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Thank you for the reply although there is no property called “CollisionFidelity”
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of a union the only property that i could find related was “RenderFidelity” which was already set to precise.

I could but I am just trying to figure out if there is a way around it. That is the point of this post although if there is no way around it I will just use parts.

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Well if its a bug with unions then the only option is parts or models so i guess u have no choice.
But if u dont have much complex parts unioned then it may work if you try making the parts a union again

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if you could show me what you are building then it might be easier to tell you how to fix the bug

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I didn’t really know what I was doing I was planning on thinking on what to make while I was doing it but my plan while making it was to make a creepy basement or something like that all I did was make the walls when I encountered this problem
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yk really u dont need unions for this, first Unions are very resource intensive and are buggy but parts itself is better for this kind of things. Just use Unions for Complex parts which are not a main thing in a game for ex: a flower pot

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I always used unions for everything. I didn’t really know that unions were that buggy I guess I will just use parts for this. Thanks

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Also I know this is off topic but is there a way to make 2 replies both a solution or is it limited to one

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i thinks its limited to 1 so yeah and good luck with your game :grin:

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Ok, just make it with normal parts.

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Thanks for the solution I already got it but Thanks!

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Oh, sorry I didn’t see that it’s solved already! :upside_down_face:

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