I am trying to create a map that will generate as the player walks into new chunks
The game is already designed to where the player can only see one chunk at a time!!!
I have these parts at the end of each section of the map and they are named:
These parts align to the other part as they should
PartA - PartC
PartB - PartD
PartC - PartA
PartD - PartB
The goal is to make it so the whole model will move when a PartA aligns with
Whenever the player moves you can calculate what chunk they are in by dividing by the chunk dimensions. You can calculate which chunks are around them by adding and subtracting 1 from each dimension, then make sure those neighbor chunks are loaded. If you also want to unload chunks, you can set a max number of chunks and unload the furthest away one when you reach that limit.
I would say for rendering the chunk, every second or so send a remote function to the server requesting a chunk from the given character position and then have the server send back a model and cframe for the client to render.