I’m trying to make a random map generator, it selects from these rooms to build a map:
It works, but when i ran it many of them would be colliding. As a fix i decided to use :GetTouchingParts() to solve the issue, but it only made it worse.
With the collision check:
There is also omni-frequently a room inside of another room despite the collision check:
We can’t help if we don’t know the code. I don’t think you should worry about people stealing your code, we’re here to help. If you’re still worried you can just show the chunks of code that are problematic.
I think we need more information about how you want the map to be generated given the map sections you have.
From what i can remember of your code which i saw before you edited the post it wasn’t clear how you were deciding to vary how new sections are positioned. There didn’t seem to be any rotation of the sections going on so do you just want a line of random sections?