Random Model Spawn

Let’s say I want to make a defuse the bomb game. How would I move the bomb model to a random place on the map?

I’ve already tried to run it through an iteration where there are 10 bombs placed in the game and it’ll remove 9 of them but it’s not random.

I’ve also already tried to use CFrames and Vector.New() but none of these seem to work efficiently.

Could I have some guidance as I’m pretty new to this.

I would suggest using math.random(min, max) for setting random CFrame position/orientation.

First create a table with all the positions you want it to spawn:

local SpawnPoints = { --Edit these to positions on your map
	Vector3.new(0, 0, 0),
	Vector3.new(0, 0, 0),
	Vector3.new(0, 0, 0),
	Vector3.new(0, 0, 0),
	Vector3.new(0, 0, 0),
	Vector3.new(0, 0, 0),
	Vector3.new(0, 0, 0),
	Vector3.new(0, 0, 0),
	Vector3.new(0, 0, 0),
	Vector3.new(0, 0, 0),
}

Then to choose one of these you can randomize it like this:

local RNG = Random.new(tick())

local Roll =  RNG:NextInteger(1, #SpawnPoints)
local BombPosition = SpawnPoints[Roll] --This is a Vector3 of the final spawnpoint

Then to move the bomb’s model to the Vector3 that we rolled for, we simply do this

print("Spawning bomb at coordinates: "..tostring(BombPosition))

workspace.Bomb:PivotTo(CFrame.new(BombPosition)) --Converting Vector3 to CFrame

Obviously you’ll have to edit the system to work with how you’re doing things but it should be quite easy nonetheless. gl

Using :MoveTo() is a bad practice as if it is moved to somewhere slightly touching something it will go completely ontop of it! Start using :PivotTo() as it uses CFrame way more useable and cleaner

Interesting… I was going to recommend :SetPrimaryPartCFrame() but I figured :MoveTo() would’ve been the easiest for OP to implement. Didn’t know :MoveTo() had that feature and am glad they made a replacement that works properly. Edited the script.

You would need to edit the tables to CFrame.new() as well :sweat_smile:

haha I’ll just do it at the end instead

You can Make Parts On which the Bomb Will Randomly Spawn In.
You can Put the Parts inside A Folder in Workspace
And Set CanCollide to False and Transparency to 1.

Now You Can Use math.random.

local Folder = game.Workspace.Folder -- Replace with Folder Name
local Bomb = game.Workspace.Bomb -- Define Bomb

local Children = Folder:GetChildren()
local Index = math.random(#Children)
local Chosen = Children[Index] 

local FoundLocation = Folder:FindFirstChild(Chosen.Name) -- Get the Chosen Location Part
Bomb.CFrame = FoundLocation.CFrame -- Set the Bomb's CFrame to the Parts CFrame
wait(0.2)
print("Spawned Bomb")
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