Random Music Player Not Working

I have a local script for my game that will play a random sound after the previous is finished. For some reason, this plays 2 at the same time. Not any more, not any less. I’ve looked at other posts, but they didn’t help. This script worked perfectly fine before i put it in StarterGui, but i still want to keep the Now Playing text.

local TS = game:GetService("TweenService")

local tweenIN = TS:Create(script.Parent.PlayingLabel, TweenInfo.new(0.8, Enum.EasingStyle.Circular, Enum.EasingDirection.InOut, 0, false),
	{ Position = UDim2.new(0.027, 0, 0.469, 0) }
)

local tweenOUT = TS:Create(script.Parent.PlayingLabel, TweenInfo.new(0.8, Enum.EasingStyle.Circular, Enum.EasingDirection.InOut, 0, false),
	{ Position = UDim2.new(-0.2, 0, 0.469, 0) }
)

while wait(1) do
	local Sounds = game.SoundService.Songs:GetChildren()
	local RandomIndex = math.random(1, #Sounds)
	local RandomSound = Sounds[RandomIndex]
	RandomSound:Play()
	script.Parent.PlayingLabel.Text = [[Now Playing "]]..RandomSound.Name..[["]]
	tweenIN:Play()
	
	task.spawn(function()
		tweenIN.Completed:Wait()
		task.wait(3)
		tweenOUT:Play()
	end)
	
	RandomSound.Ended:Wait()
end
1 Like

Do you have playing turned on in the properties tab before you run the script?

No, it plays a different 2 songs every time.