With Shadows set to All, there is a random object in the sky that is casting a medium size shadow on the ground even though there is nothing in the sky:
as you can see, there is nothing in the sky (image is a bit weird):
To reproduce this, follow these steps:
- Go into Studio
- Open Settings
- Go to Rendering
- Changed “Shadows” to all
- Open a game and you will most likely see it
I don’t think this is an issue on only Mac, as I have seen it on Windows.
that’s the shadows rendering on the bottom of the skybox, supposedly.
That’s the shadow hitting the bottom of the skybox. Move your camera so that the baseplate shadow and character shadows overlap. Weirdness all around, and apparently no one has thought of fixing it.
Random question: Does it happen to move with the camera?
I also have this problem with the same settings. It appears to be a shadow of all the bricks onto the bottom of the skybox or something.
Supposedly this is the back-ray tracing because of how the Ray-traced shadow algorithm works. You can blame it on that, basically how it goes is:
For every vertex of a shape, there is a ray cast away in the opposite direction from the direction of the difference in position of the vertex and the sun. When the ray hits a face of a rendered object (Presuming the sky-box is one of face holding objects that is counted) it creates a shadow.
In all honesty, i would like to create my own shadow casting algorithm in the near future, when i wrap my head around a better way to make it because the current way allows for more shadows than is required in the Ray-Traced shadow algorithms.