Hi, I have a random coin spawn script, but no coins are spawning, and no errors are coming out in the output.
ServerScriptService
local coin = game.ReplicatedStorage.Coin -- Replace this with your coin model location
local coin_spawn_rate = 30 -- Coins spawn every 30 seconds
local min_coins = 10 -- How many coins will spawn at the minimum
local max_coins = 40 -- How many coins will spawn at the maximum
while wait(coin_spawn_rate) do
for i = 1, math.random(min_coins, max_coins) do
wait(.1)
local coinClone = coin:Clone()
coinClone.Position = Vector3.new(math.random(-250, 250), 100, math.random(-250, 250)) -- Makes coin spawn location random
coin.Anchored = false
coin.CanCollide = true
coin.Parent = workspace
end
end
ReplicatedStorage in a coin model
local coin = script.Parent
local currency = "Coins" -- rename to the currency that you want to use
local amt = 5 -- How many coins the player gets
local d = true
coin.Touched:Connect(function(p)
if p.Parent:FindFirstChild("Humanoid") and d then
d = false
local plr = game.Players:FindPlayerFromCharacter(p.Parent)
plr:FindFirstChild("leaderstats"):FindFirstChild(currency).Value = plr:FindFirstChild("leaderstats"):FindFirstChild(currency).Value + amt
coin:Destroy()
end
end)
Thanks for reading.