How can I make all players get an automatic random team Not all the same but all different Team names:
Team 1 / Team 2.
Script:
local B2 = script.Parent.STOP
local TEAMS = game:GetService("Teams"):GetTeams()
-- START SCRIPT
B1.MouseButton1Click:Connect(function()
local T1 = Instance.new("Team")
T1.Parent = game.Teams
T1.Name = "Team 1"
T1.TeamColor = BrickColor.new("Gold")
local T2 = Instance.new("Team")
T2.Parent = game.Teams
T2.Name = "Team 2"
T2.TeamColor = BrickColor.new("Pink")
end)
RudyCola
(FizzyCola)
April 14, 2023, 7:16pm
#2
Just to make sure, you want each player to be on their own team? Or just separated between two teams?
Yes, in his own team indeed and then divided over 2 teams.
RudyCola
(FizzyCola)
April 14, 2023, 7:18pm
#4
So like, someone would be on their own team, but also on red or blue?
Well just that they either come in team 1 or in team 2 when the button is clicked.
Try this:
local B2 = script.Parent.STOP
local players = game:GetService("Players"):GetPlayers()
local teams = {"Team 1", "Team 2"}
local function giveRandomTeam()
for i = #players, 2, -1 do
local j = math.random(i)
players[i], players[j] = players[j], players[i]
end
for i, player in ipairs(players) do
player.Team = game:GetService("Teams")[teams[i % 2 + 1]]
end
end
B1.MouseButton1Click:Connect(function()
local T1 = Instance.new("Team")
T1.Parent = game.Teams
T1.Name = "Team 1"
T1.TeamColor = BrickColor.new("Gold")
local T2 = Instance.new("Team")
T2.Parent = game.Teams
T2.Name = "Team 2"
T2.TeamColor = BrickColor.new("Pink")
giveRandomTeam()
end)
RudyCola
(FizzyCola)
April 14, 2023, 7:26pm
#7
I think he wants the players to join a random team whenever they click, not all the players to be assigned to teams at once.
local T1 = Instance.new("Team")
T1.Parent = game.Teams
T1.Name = "Team 1"
T1.TeamColor = BrickColor.new("Gold")
local T2 = Instance.new("Team")
T2.Parent = game.Teams
T2.Name = "Team 2"
T2.TeamColor = BrickColor.new("Pink")
B1.MouseButton1Click:Connect(function()
local team = math.random(1, 2)
if team % 2 == 0 then
game.Players.LocalPlayer.Team = B2
else
game.Players.LocalPlayer.Team = B1
end
end)
This will put them on random teams, which means it may not be equal!!!
If you want them to be equal:
local T1 = Instance.new("Team")
T1.Parent = game.Teams
T1.Name = "Team 1"
T1.TeamColor = BrickColor.new("Gold")
local T2 = Instance.new("Team")
T2.Parent = game.Teams
T2.Name = "Team 2"
T2.TeamColor = BrickColor.new("Pink")
B1.MouseButton1Click:Connect(function()
if #B2:GetPlayers() < #B1:GetPlayers() then
game.Players.LocalPlayer.Team = B2
else
game.Players.LocalPlayer.Team = B1
end
end)
The above should sort them into teams based on which one has less players, might result in an error because I haven’t tested it.
He said all players but yeah, he maybe meant that.
RudyCola
(FizzyCola)
April 14, 2023, 7:28pm
#9
I think what he’s trying to do is have a button that the player clicks which puts them on a random team.
Yup thanks, this works for me and its good.
system
(system)
Closed
April 29, 2023, 9:11am
#11
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