I ran into a problem where the disasters in my game repeat the same disaster from last round.
The current Script I have so far is this right here, It selects random disasters and spawns them in when the round is about to start.
local Status = game.ReplicatedStorage.Status
local clonedMap = workspace.Map:Clone()
local Tornadoes = {"EF5","FireWhirl"}
local Tornado = Tornadoes[math.random(1, #Tornadoes)]
local EF5Tornado = game.ServerStorage.Objects.Tornado
local FireNado = game.ServerStorage.Objects.FireNado
local TeleportGUI = workspace.Teleport
local timeForGameToStart = 5
local timeToEndGame = 10
while true do
wait(2)
Status.Value = "Game starting soon"
wait(timeForGameToStart)
Status.Value = "Teleporting players..."
local players = game.Players:GetPlayers()
for i,plrs in pairs(players) do
local plrName = plrs.Name
local plrChar = workspace[plrName]
plrChar:MoveTo(workspace.Map.TeleportPoint.Position + Vector3.new(0,5,0))
end
wait(3)
Status.Value = "There seems to be a tornado forming soon"
wait(4)
Status.Value = "Try to seek shelter soon as this may be very dangerous"
wait(10)
TeleportGUI.Parent = game.StarterGui
--Selects tornado and what they do
if Tornado == "EF5" then
EF5Tornado.Parent = workspace.TornadoFolder
Status.Value = "THE TORNADO HAS FORMED, EVERYONE SEEK SHELTER IMMEDIATELY"
print("EF5")
elseif Tornado == "FireWhirl" then
FireNado.Parent = workspace.TornadoFolder
Status.Value = "ITS A FIREWHIRL, EVERYONE RUN AND STAY AWAY FROM IT"
print("FireWhirl")
end
wait(timeToEndGame)
TeleportGUI.Parent = game.Workspace
--Game Reset thing
EF5Tornado.Parent = game.ServerStorage.Objects
FireNado.Parent = game.ServerStorage.Objects
Status.Value = "It seems that the tornado is gone"
wait(4)
Status.Value = "It is now safe to exit your shelters now"
wait(4)
Status.Value = "Resetting Game..."
for i,plrs in pairs(players) do
local plrName = plrs.Name
local plrChar = workspace[plrName]
plrChar.Humanoid.Health = 0
end
workspace.Map:Destroy()
wait(3)
clonedMap:Clone().Parent = workspace
wait(5)
end
I haven’t been really able to find a solution to this so far so if you could explain what’s wrong with the code then that would be great!