I’m trying to fire a ray from the top of a part to get a random location within the part, I’m wondering how I could get a random X coordinate that is within the part.
local rayOrigin = Vector3.new(nil , part.Position.Y + part.Size.Y , nil)
I’m trying to fire a ray from the top of a part to get a random location within the part, I’m wondering how I could get a random X coordinate that is within the part.
local rayOrigin = Vector3.new(nil , part.Position.Y + part.Size.Y , nil)
Why don’t you use math.random(-part.Size.X/2, part.Size.X/2)
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