I’ve been working on this game for about 2.5 months now. I would say it’s good enough to be released.
Content
Weapon Mayhem: A randomizer with destructible maps.
You spawn with 4 items: A melee, a projectile, a misc, and a building item.
- Melee:
Most melees can be charged by holding LMB or the melee button on mobile.
Charging will increase damage or/and knockback.
Some melees have an ability and some can apply status effects. - Projectile:
Nothing special. Some explode, some burn, some destroys half the map and causes players to crash. - Misc:
Stuff that you can use to win a 1v1 or cause maximum chaos. - Building:
Make walls or trampolines. Protect yourself from projectiles or something.
More stuff - Status effects:
-Burn: 3-6 damage per 0.5s.
-Poison: 2-4 damage per 1s.
-Stun: Disables all weapons and movement.
-Forcefield: Nullifies all weapon damage. Knockback can still kill.
Game modes - Classic: Get the most kills when the round ends to win.
- King of the Hill: Get the most time on the hill.
- Infection: A few players start as an infected. Survive until the timer ends.
- Dodgeball: Classic but dodgeballs and walls. 3x knockback.
- Random HP: Spawn with random HP. (1-200)
- Tag Collector: Basically Kill Confirmed. Most tags win.
Menu - Play button: Deploys you into the game (duh).
- Shop: Buy stuff. Say hi to the shopkeeper.
- Inventory: Equip items bought from shop.
- Settings: Edit graphics.
Mechanics and game stuff - Car: Can run people over, will explode if destroyed or crashed.
- Currencies: You get 50 coins per kill and 5 rubies per round won.
- Chat tags: 5 purchasable rarities. Some tags are achievable when you unlock badges.
- Rounds: 5 minutes per round, epic lobby.
- Anti-cheat: May falsely kick if you have extremely high ping.
Game will most definitely have some bugs.
If you have any comments, please leave a feedback in menu!
In-game stuff: