Rank Priority Structure

I’m looking to make a system in Roblox that assigns players to teams based on their group rank. For example, players with ranks 1–10 go to Team A, and ranks 11–20 go to Team B. I want the teams to appear on the leaderboard in order of rank (higher ranks first), but I only want teams to be created if a player with a corresponding rank is in game.

Since Roblox displays teams in the order they’re added to the Teams service, how can I ensure that the highest-ranking team always appears at the top-- even if it wasn’t the first one added when the server started? Is there a way to manage this without a custom leaderboard so the team list reflects players’ ranks and is always sorted by rank priority?

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You’ll need to control the order in which teams are added to the Teams service dynamically, which means whenever a team is empty, delete it, when a team is re-added, delete all teams and add both teams, and re-assign all players.

You should make your own team system this way you have more control over it. A good starting point if you are intermediate i would start with OOP, this way you can break down the code easily.

Some functions i can think of off the top of my head start with the Constructer, GetTeamForPlayer, CreateTeam, AssignPlayerTeam, and then SortTeamsByRank. By making your own system you can have more control because as you stated above, roblox doesn’t really give you that control since teams were meant for just Team A vs Team B or Stage 1, Stage 2.

To further add onto this by doing this way you can have control over what benefits they get depending on your game, WalkSpeed (Athletic?), or certain Tools as default.

This brought me the memory when I first began my journey in scripting through a military RolePlay community that continues to exist today

If you find this task too hard, I am going to offer you a fully effective solution, provided that if you demonstrate an effort to develop your skills and experience by attempting to resolve this issue independently

As a simple HINT I can give you:

local Players = game:GetService(“Players”)
local Teams = game:GetService(“Teams”)
local groupId = 1234567

Players.PlayerAdded:Connect(function(player)
local rank = player:GetRankInGroup(groupId)

if rank >= 255 then
player.Team = Teams:FindFirstChild(“TeamA”) - - just change this team name and the ons below to whatever team from Teams you want
elseif rank >= 200 then
player.Team = Teams:FindFirstChild(“TeamB”)
elseif rank >= 100 then
player.Team = Teams:FindFirstChild(“TeamC”)
elseif rank >= 50 then
player.Team = Teams:FindFirstChild(“LowRank”)
else
player.Team = Teams:FindFirstChild(“Visitors”)
end
end)

I’d recommend you not to rely on the script I shared, but rather use it as a reference. I’m not here to write your whole game for you, so it’s important to pick up some skills on your own unless you’re planning to hire a scripter for your project(s)