local ReplicatedStorage = game:GetService("ReplicatedStorage")
local cloverEvent = ReplicatedStorage:WaitForChild("Clover")
local luckMultipliers = {
[1] = {
changeToGet = 1,
multiplier = 1
},
[2] = {
changeToGet = 0.6,
multiplier = 1.1
},
[3] = {
changeToGet = 0.4,
multiplier = 1.2
},
[4] = {
changeToGet = 0.3,
multiplier = 1.3
},
[5] = {
changeToGet = 0.25,
multiplier = 1.4
},
[6] = {
changeToGet = 0.2,
multiplier = 1.5
},
[7] = {
changeToGet = 0.15,
multiplier = 1.6
},
[8] = {
changeToGet = 0.1,
multiplier = 1.7
},
[9] = {
changeToGet = 0.09,
multiplier = 1.8
},
[10] = {
changeToGet = 0.08,
multiplier = 1.9
},
[11] = {
changeToGet = 0.07,
multiplier = 2
},
[12] = {
changeToGet = 0.06,
multiplier = 2.1
},
[13] = {
changeToGet = 0.05,
multiplier = 2.2
},
[14] = {
changeToGet = 0.045,
multiplier = 2.3
},
[15] = {
changeToGet = 0.04,
multiplier = 2.4
},
[16] = {
changeToGet = 0.035,
multiplier = 2.5
},
[17] = {
changeToGet = 0.03,
multiplier = 2.6
},
[18] = {
changeToGet = 0.025,
multiplier = 2.7
},
[19] = {
changeToGet = 0.02,
multiplier = 2.8
},
[20] = {
changeToGet = 0.018,
multiplier = 2.9
},
[21] = {
changeToGet = 0.016,
multiplier = 3
},
[22] = {
changeToGet = 0.014,
multiplier = 3.1
},
[23] = {
changeToGet = 0.012,
multiplier = 3.2
},
[24] = {
changeToGet = 0.01,
multiplier = 3.3
},
[25] = {
changeToGet = 0.009,
multiplier = 3.4
},
[26] = {
changeToGet = 0.008,
multiplier = 3.5
},
[27] = {
changeToGet = 0.007,
multiplier = 3.6
},
[28] = {
changeToGet = 0.006,
multiplier = 3.7
},
[29] = {
changeToGet = 0.0055,
multiplier = 3.8
},
[30] = {
changeToGet = 0.005,
multiplier = 3.9
},
[31] = {
changeToGet = 0.0045,
multiplier = 4
},
[32] = {
changeToGet = 0.004,
multiplier = 4.1
},
[33] = {
changeToGet = 0.0035,
multiplier = 4.2
},
[34] = {
changeToGet = 0.003,
multiplier = 4.3
},
[35] = {
changeToGet = 0.0025,
multiplier = 4.4
},
[36] = {
changeToGet = 0.002,
multiplier = 4.5
},
[37] = {
changeToGet = 0.0018,
multiplier = 4.6
},
[38] = {
changeToGet = 0.0016,
multiplier = 4.7
},
[39] = {
changeToGet = 0.0014,
multiplier = 4.8
},
[40] = {
changeToGet = 0.0012,
multiplier = 4.9
},
[41] = {
changeToGet = 0.001,
multiplier = 5
},
[42] = {
changeToGet = 0.0009,
multiplier = 5.1
},
[43] = {
changeToGet = 0.0008,
multiplier = 5.2
},
[44] = {
changeToGet = 0.0007,
multiplier = 5.3
},
[45] = {
changeToGet = 0.0006,
multiplier = 5.4
},
[46] = {
changeToGet = 0.0005,
multiplier = 5.5
},
[47] = {
changeToGet = 0.00045,
multiplier = 5.6
},
[48] = {
changeToGet = 0.0004,
multiplier = 5.7
},
[49] = {
changeToGet = 0.00035,
multiplier = 5.8
},
[50] = {
changeToGet = 0.0003,
multiplier = 5.9
},
[51] = {
changeToGet = 0.00025,
multiplier = 6
},
[52] = {
changeToGet = 0.0002,
multiplier = 6.1
},
[53] = {
changeToGet = 0.00018,
multiplier = 6.2
},
[54] = {
changeToGet = 0.00016,
multiplier = 6.3
},
[55] = {
changeToGet = 0.00014,
multiplier = 6.4
},
[56] = {
changeToGet = 0.00012,
multiplier = 6.5
},
[57] = {
changeToGet = 0.0001,
multiplier = 6.6
},
[58] = {
changeToGet = 0.00009,
multiplier = 6.7
},
[59] = {
changeToGet = 0.00008,
multiplier = 6.8
},
[60] = {
changeToGet = 0.00007,
multiplier = 6.9
},
[61] = {
changeToGet = 0.00006,
multiplier = 7
},
[62] = {
changeToGet = 0.00005,
multiplier = 7.1
},
[63] = {
changeToGet = 0.000045,
multiplier = 7.2
},
[64] = {
changeToGet = 0.00004,
multiplier = 7.3
},
[65] = {
changeToGet = 0.000035,
multiplier = 7.4
},
[66] = {
changeToGet = 0.00003,
multiplier = 7.5
},
[67] = {
changeToGet = 0.000025,
multiplier = 7.6
},
[68] = {
changeToGet = 0.00002,
multiplier = 7.7
},
[69] = {
changeToGet = 0.000015,
multiplier = 7.8
},
[70] = {
changeToGet = 0.00001,
multiplier = 7.9
}
}
local function determineNewLuck(currentLuck)
for i = currentLuck + 1, #luckMultipliers do
local chance = luckMultipliers[i].changeToGet
if math.random() <= chance then
return i
end
end
return currentLuck
end
cloverEvent.OnServerEvent:Connect(function(plr)
print("cloverEvent Fired!")
local plrData = plr:WaitForChild("leaderstats")
local plrLuck = plrData:WaitForChild("Luck")
local plrMoney = plrData:WaitForChild("Money")
if luckMultipliers[plrLuck] then
local multiplier = luckMultipliers[plrLuck.Value].multiplier
local moneyToAdd = 1 * multiplier
local currentLuck = plrLuck.Value
local newLuck = determineNewLuck(currentLuck)
if newLuck > currentLuck then
plrLuck.Value = newLuck
print("Player " .. plr.Name .. " has obtained new luck level: " .. newLuck)
else
print("Player " .. plr.Name .. " did not obtain new luck.")
end
end
end)
why does it not working? pls help