It is alright for a combat game, you get the idea that your going to fight but I’d have to see it in action to say how good / bad it is. Obviously the legs would need to move relative to his current stance when walking.
I mean if we’re going off realism - its not good, you wouldn’t fight in that stance (I do martial arts) you’re leaving yourself open, your left arm should be up if your in this stance and by the look of the characters posture hes putting all his weight forwards when it should be balanced. The head should also be square looking directly towards your opponent, not towards the chest.
Thank you for your feedback, I was mostly trying to replicate a sort of street fighter pose to go off of. Normally in 2D fighting arenas the character has a tilted down head which I’m trying to add using the Humanoids limited joints and animation capabilities