Rate my UI, Good or not?


How do you guys think about my UI, rate it out of 10.

22 Likes

9/10

It looks good. No other words needed.

3 Likes

Thanks, really appreciate your comment!

2 Likes

grrrrrrrrrrrrr :rage:

change it to dark mode and it should be fine (god i hate light mode it keeps flashing me and yes im average dark mode user i cant live without dark mode i usually just quit if the app doesnt have dark mode switch)

6 Likes

I’ll code a dark mode button, don’t worry!

2 Likes

Ok, I’ll update this post after I’m done your request.

2 Likes

7/10, padding and hierarchy would really help

2 Likes

Thanks, really appreciate your comment!

1 Like

alright because my last opinion on this gui was literally a joke

7/10

so first of all

  • add switch for dark-mode and light-mode

  • add switch for UICorners (like for example windows 10 users might dislike those corners but im windows 11 user and i think corners are good so i would leave it like that without disabling corners)

  • make it so its a ScrollingFrame so you can scroll all the way down to first change made to the game

after all the gui is not that bad but it annoys me that its light mode and not dark mode
6pb4hj-4213707670

7 Likes

Same, though light mode will be enabled till next update, or I get a life and try to code it again.

2 Likes

Alright, dark mode will be set to default.

1 Like

Next update (never jk), I need a code to do that ← | Alright, I’ll do that.

1 Like

oh come on its that easy

local frame=script:FindFirstAncestorOfClass("Frame")
local changeBackground=script:FindFirstAncestorOfClass("TextButton")
changeBackground.MouseButton1Click:Connect(function()
	local isDark=frame.BackgroundColor3==Color3.fromRGB(0,0,0)
	frame.BackgroundColor3=isDark and Color3.fromRGB(255,255,255) or Color3.fromRGB(0,0,0)
end)

sample:

change background color.rbxm (6.2 KB)

2 Likes

2/10 Most of the UI is pretty inconsistent

Let’s start off with the positions of UI, the whole UI itself has very inconsistent positions and is not aligned correctly, There is too much space between the Menu Map and Game - Part 1. The TextSize is also another problem, the collums don’t have the same size, and every collum seems to have a different size. The whole UI Itself just looks too ugly.

@Bakonowychlopak123, I think it is better for the whole background of the UI to be white, the game background fits well with white. It’s just text images and inconsistent alignment, that ruin the UI itself

5 Likes

UpdateTab
@Bakonowychlopak123 Take this do not change the theme and put the changing background (same with the text lmfao)

1 Like

I am sorry to say this but to be honest, I would need to rate it 2/10… Yes, you read it correctly, 2/10.

It is not because I hated it overall, overrated due to the overall concept of the game (by analyzing the image and the background of the interface), no. The UI looks pretty much amateur because it looks like you just grabbed a bunch of frames and inserted UICorner to look unique.

image

Furthermore, the organization of the TextLabels is not good. If we compare the lines :red_circle:, :large_blue_circle:, and :purple_circle:, you can see that none of them match… I assume you used TextScaled as true – Sure, it can be useful when you have giant texts, but reading everything, you either used 2 for the first on the top, the second in the middle, and below nothing or applied TextScaled to everything, but the last one has spaces.

Overall, it is not decent. However, that does not mean you need to stop right there, @Funn3y_Ro… In fact, I totally believe you can do something really awesome, comfortable for readers and so much more.

3 Likes

The Text is too close to the edge of the Frame, other than that its all good.

2 Likes

pretty good for a beginner, I would say it lands a solid 2/5
nothing against you, i actually think its a much better starting point than anything I’ve ever made, but i would suggest studying other game’s UI and pay special attention to how they use colors and composition

you pretty much nailed the composition other than some minor nitpicks i would do with the margins
the colors are where you might need to work on the UI a bit, great foundation, but finishing touches are needed

a pure white isn’t generally too appealing, so id recommend some other whites like the ones here:
mocha_text
#b4befe
rgb(180, 190, 254)
hsl(232, 97%, 85%)

mocha_subtext0
#a6adc8
rgb(166, 173, 200)
hsl(228, 24%, 72%)

after establishing the white, picking some other colors, and changing up the composition to give a bit more space to the edges, I think you should be fine and bump that up to at least a 3/5

good luck!

4 Likes

I rate it 8.5/10

It’s good, but it would be better if you changed the frame to dark mode.

2 Likes

that was so easy little bro

that was so easy.rbxm (18.5 KB)

3 Likes