Have you released this yet? What was the current state of the project before it was cancelled? Is there any hope at it getting picked back up? I’d seriously love to use this type of thing.
I did but I canceled it and deleted the post, you still can find the documentation on my GitHub page, but I don’t recommend using it as there is no support for bugs.
There was a glitch that makes the particles look faster on higher framerates.
Yes! I learned a lot of things since I made this, but sadly a new system would only emit the objects and you would need to manage the effects, like the billboard, etc by yourself.
A new system would only manage the movement and emission shape, basically, you would need to attach the billboard, lights, trails, and the other things manually.
If you ever want to work on this again, Im pretty sure thats caused by using renderstepped, there are other methods of looping things like the dirty but quick while wait / while true or using heartbeat