I didn’t find anything on it, but is it possible to find the length of a ray?
You can get the distance between the Origin and the Direction.
Something like this:
local Direction = YourRay.Direction
local Origin = YourRay.Origin
local Length = (Direction - Origin).Magnitude
print(Length)
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alright, i used the ray’s starting position, and the hit position to calculate the final length
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This is wrong, .Direction does not return the destination.
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Yeah, I accidentally did that. After you cast the ray, you can get the position of the hit. Origin - HitPos
would work instead.
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