Ray-Traced Global Illumination

So I wanted to showcase a new RTGI engine I made! I’ll just show you the examples!

Also please scrub through the videos since my PC is slow and kept freezing.



This only supports 1 light bounce per light ray but overall looks good! Could still use some improvements though.

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im confused how is this global illumination

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The white things you see in the videos are lights. What my system does is send rays from each light source and calculates their bounce and a couple other things. Then on each bounce we place a light source with the same color as the object we hit last. Effectively this is RTGI

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