I have a raycast suspension car that in specific circumstances seems to abruptly change positions, like in this example here:
This only happens in specific cirumstances, for example like when one of the wheels has a raycast hit position lower than the other 3.
The car’s suspension forces are not multiplied by the raycast’s surface normal, just Vector3.new(0,1,0) , so there is not any forward/backward force causing this issue. I also do not have any code that alters the car’s position and/or velocity.
Any help with solving this is appreciated.