What do you want to achieve? I am experimenting with a raycast suspension. A PID controller operates 4 BodyThrusters to keep the vehicle above ground. After some time the vehicle spazzes out and flips over, this is what I’m trying to avoid.
What is the issue? The BodyThrusters seem to apply too much or too less force at a point and the vehicle flips or behaves unexpectedly.
Screen capture - db92060f558bec46229920782ccc86b0 - Gyazo
What solutions have you tried so far? I have tried to put a BodyGyro in the chassis, and it eliminates the instability but produces unrealistic behaviour further down the road.
Screen capture - 8c5c384a8317dce8c5b549a8b52e1933 - Gyazo
If anyone has a tip or a solution feel free to throw it out there.