now it prints out my username lol
Then you can just find the humanoid of that player’s character and damage it.
Like
local character = RayInstance.Parent.Parent
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid:TakeDamage(10)
end
else
character = RayInstance.Parent
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid:TakeDamage(10)
end
end
if this doesn’t work i have another method but omg bruva why isnt it workingahhhhhh
it works now but it sometimes doesn’t damage the player for some reason it only damages me when i gets too close to it
Like how close?
uh yeah I like cars they’re cool (char lim it)
like if i’m like 10 studs close to it
It’s only detecting for the direction you put it as? Try increasing the direction
variable
local direction = part.CFrame.LookVector * 250
Wait I just realized something…
yeah it sometimes damages the player
this will do nothing if the humanoid isnt nill
weird it doesn’t damages the player when i face sideways towards it
What’s your script look like atm?
update
local part = script.Parent
local partmodel = workspace.Workerthrow
while wait(1) do
for i, v in pairs(game.Workspace:GetChildren()) do
local human = v:FindFirstChild("Humanoid")
local torso = v:FindFirstChild("Head")
if human and torso and human.Health > 0 then
if (torso.Position - part.Position).magnitude < 100 then
part.CFrame = CFrame.new(part.Position, torso.Position)
end
end
end
local origin = part.Position
local direction = part.CFrame.LookVector * 250
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {part, partmodel}
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local raycastResult = workspace:Raycast(origin, direction, raycastParams)
if raycastResult then
local RayInstance = raycastResult.Instance
print(RayInstance)
if RayInstance then
local character = RayInstance.Parent.Parent
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid:TakeDamage(10)
end
else
character = RayInstance.Parent
if character then
local humanoid = character:FindFirstChild("Humanoid")
if Humanoid == nil then
Humanoid = RayInstance.Parent.Parent
if Humanoid then
Humanoid:TakeDamage(10)
end
end
end
end
end
end
end
Hmm. What is it printing when you are sideways?
it’s either Head or Handle lol
That’s weird. Possible the ray? I’m not sure.
Also, what are you making?
i use youtube videos to help me out sometimes lol
i’m making an “turret” pretty much a npc throwing boxes at you i got everything else down it’s just this
whoa idk how that happened tbh
Hm. I know thedevking made a video on one of these.
I sadly can’t help you anymore (because I have to go lol), but maybe watching the video will help? I’m sorry I don’t know what to tell you .
ah it’s fine thanks for everything though!