wait wait what’s the issue now
how is your post getting flagged?!
it’s pretty much not damaging the player when the player is facing sideways towards it
If you face sideways, are there any errors?
nah there’s no errors it just keeps printing “Handle” and “Head”
How about when it damages you?
And what line does it print Handle and Head
it damages me when i get close to it and the only thing it prints are handle and head. and it prints at this line
if raycastResult then
local RayInstance = raycastResult.Instance
print(RayInstance)
try increasing the magnitude to about 250
yeah increasing the range wouldn’t do anything i think it’s because of the ray hitting the arm and it doesn’t know what to do after that
uh put print character after if character then
cuz i think im getting it
bam, now it just prints Head lol
eeee how do i take off the (post withdrawn by author, will be automatically deleted in 1 hour unless flagged) thingy
wait so does it even hit once if you face sideways
it hits and it prints “head” but it doesn’t damage the player
Uh update your script yes cuz it’s been long
update
local part = script.Parent
local partmodel = workspace.Workerthrow
while wait(1) do
for i, v in pairs(game.Workspace:GetChildren()) do
local human = v:FindFirstChild("Humanoid")
local torso = v:FindFirstChild("Head")
if human and torso and human.Health > 0 then
if (torso.Position - part.Position).magnitude < 250 then
part.CFrame = CFrame.new(part.Position, torso.Position)
end
end
end
local origin = part.Position
local direction = part.CFrame.LookVector * 250
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {part, partmodel}
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local raycastResult = workspace:Raycast(origin, direction, raycastParams)
if raycastResult then
local RayInstance = raycastResult.Instance
print(RayInstance)
if RayInstance then
local character = RayInstance.Parent.Parent
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid:TakeDamage(10)
end
else
character = RayInstance.Parent
if character then
print(character)
local humanoid = character:FindFirstChild("Humanoid")
if Humanoid == nil then
Humanoid = RayInstance.Parent.Parent
if Humanoid then
Humanoid:TakeDamage(10)
end
end
end
end
end
end
end
do
if Humanoid == nil then
humanoid = RayInstance.Parent.Parent
if humanoid then
humanoid:TakeDamage(10)
end
just trying cuz im not good at raycasting
still does the same thing for some reason
oops! changed the wrong 1
if Humanoid == nil then
Humanoid = RayInstance.Parent.Parent
if humanoid then
humanoid:TakeDamage(10)
end
andddddddddddddd still does the same thing