I’m working on a lightning-throwing ray cast, it’s working but not really how I want it to.
I want the lightning bolt (the object I am throwing) to go exactly where my mouse is.
This is what it does;
This is the code that I am using for the ray cast;
1 Like
PFFFFT
Ok the rapid lightning strikes threw me off
Shouldn’t you be using the workspace:Raycast
function instead? I mean what you’re using is fine, but it is deprecated so I do recommend changing that
For your Mouse Positioning, maybe try removing the LookVector
?
3 Likes
Use units instead of lookvector, use a remote event and send the mouse’s position.
1 Like
MrchipsMa
(MrchipsMan)
April 15, 2021, 5:26pm
4
why using math.floor on distance?
cause the distance had decimals in it
MrchipsMa
(MrchipsMan)
April 16, 2021, 9:00am
6
that matters because every distance has decimals
What’s wrong with me using math.floor on the distance?
MrchipsMa
(MrchipsMan)
April 16, 2021, 4:16pm
8
it wont give the abosulute distance like if i shoot something in a wall with mouse hit and its origin it will give this distance stud for example: 45.90 so it will be exactly stop in the wall if i do math.floor it will remove its decimal thus it wont exactly stop in the wall correctly