Just as the title describes, raycasting on a worldmodel in parallel crashes studio, even only with 2 actors and 1 baseparts in the worldmodel
It doesn’t appear to crash if there’s only one actor
WorldmodelParallelRaycastRepo.rbxl (46.0 KB)
Just as the title describes, raycasting on a worldmodel in parallel crashes studio, even only with 2 actors and 1 baseparts in the worldmodel
It doesn’t appear to crash if there’s only one actor
WorldmodelParallelRaycastRepo.rbxl (46.0 KB)
Thanks for the repro. We’ll take a look.
A bit of a necro-bump, but I ran into this independently today. I was able to find a workaround, and that was to yield for at least one physics frame after parenting the WorldModel
. Even if it’s parented on PreSimulation
and you wait until PostSimulation
fires, you’re good.