Okay so I think it’s important to note that I’m on the new LuaVM but it happens in-game as well so it’s very confusing.
Basically I have a simple function that ray casts to detect if a part is in an open area, or in an enclosed space. It’s been working really well, except I’ve noticed something really strange today. It’s completely ignoring transparent parts, I don’t have it set that way, and I specifically need it to hit transparent parts. So after going absolutely mental trying to solve this problem, this bug starts appearing:
Which doesn’t make any sense at all because the line calls it properly…
Does anyone else know what’s going on, I saw a post 30 minutes ago with raycasting problems, are they just changing how it works now?