I’ve wondered if it’s possible for raycasting to be involved on moving vehicles at decent speeds, is this possible, I mean like tanks are a perfect example of this but would the same principal be applied to a racing/shooting game?
Thanks-
I’ve wondered if it’s possible for raycasting to be involved on moving vehicles at decent speeds, is this possible, I mean like tanks are a perfect example of this but would the same principal be applied to a racing/shooting game?
Thanks-
Yeah I’ve made fast moving vehicles with raycasting, I think someone has done calculations on this forum showing you can cast like 60k ray’s in a second without much lag so if you shoot like a few for a hover vehicle or something its usually fine. (to add, it doesn’t have to be a hover vehicle- just most others will use roblox physics rather than coding your own. I’m going to be working on bikes later this month which will using mostly roblox physics but implementing some raycasting to make the mechanics feel a bit smoother / balance better.)