Rayflux showcase ( global illumination )

Rayflux is going to be opensource once i add all wanted features and do the needed optimizations. The scene has around 800 light probes for the best result.
It would take many and many more time to bake one “light map” with any plugin, atleast, i think.


By the way the lighting calculation parameters is almost the same as in real life, I’ve been configuring it precisely to get some better results, i will try to add auto calculation based on the scene that light probes are going to be put in.

Some additional screenshots:


image

These use only 100 probes

this looks pretty cool, but how does this differ from the tons of other gi projects on the platform?

also there seems to be quite a bit of light leaking.
image

This is just because the grid wasn’t the same size as the box, and it was the wall’s color because light bounced of the wall.

The difference is, module has glass refraction, and almost real time scene light calculation, it only takes around 1 second for all the light to be calculated fully for the first time.(by fully i mean that the scene has completely been computed)
As for the next updates it takes less than 0.7 seconds to fully calculate the light again for all the probes, while having 0 stuttering.